Your race shapes who you are and where you come from. Each carries its own history in the world of Silvermere.
Step 2 of 5
Choose Your Class
Your class is your calling, your trade, the way you have learned to survive and thrive. It shapes your starting traits but the story is yours to write.
Step 3 of 5
Define Your Traits
Traits are short phrases that describe what you are good at. You have exactly 10 dice to distribute across 3 to 5 traits. No single trait can have more than 4 dice to start.
Dice Remaining10 / 10
Suggested Traits for Your Class
Step 4 of 5
Character Details
Give your character a name and describe how they look. These details bring them to life at the table.
Be as detailed as you like. This is what other players and the GM see first.
Click to upload a portrait
JPG, PNG, GIF or WebP, up to 5MB
Step 5 of 5
Your Backstory
This is your story. Where you came from, what shaped you, what drives you forward. Write as much or as little as you like, but the more you put in the richer your experience in the world will be.
Prompts:
The GM reads every backstory carefully. A well written one may earn you unexpected rewards in the world.